Saturday, September 18, 2010

Completed a bunch of simple Unity3D demos

After about a week of unity I was able to make a few simple game demos. Check them out on the side bar.

I will probably make a couple more variations and continue learning more scripting. Goal is to eventually complete a small game. Then possibly iPhone. Might try learning C# to take advantage of using Visual Studio Express, instead of the default JS editor in Unity. Though it's not been that bad as I can just easily pull up the Unity script reference. Getting used to that now.

Monday, September 13, 2010

Challenge game completed!

Man I sat here for 8hrs and didn't even eat. I think it's a bit long for how simple it is but I'm no programmer! Ran into some trouble but was able to have my friend help me and a forum post. What got me tied up was figuring out how to instantiate the targets from their spawn objects once they were destroyed. What I ended up doing was tracking the name of where they spawned from. Thanks Tom!

Check it out. Music by Alex Vaughn haha.


Challenge 01

Saturday, September 11, 2010

Unity: What I've done so far

http://www.endbossgames.com/unity/beginner2.html

timer
instantiate
addforce
translate
destroy
collision

The link above is a combination of the stuff learned so far from the Unity3D student website. Pretty much all the stuff I learned previously but it's good to do another pass. I think this time it's acutally sticking in my head.

A few more tutorials and I will see about the challenges. I will dump everything into
www.endbossgames.com/unity

Also I got unity embedded using some iframe script written by the guy here: http://www.unityversum.com/

thanks!

cya

Friday, September 10, 2010

Taking some time off: Learning me some Unity

Well here comes another attempt at Unity, but this time I found this awesome website:

http://unity3dstudent.com/

I'm currently on B01 - Basic Collision Detection. What's great about the site is the tutorial are short and gets right to the point. At the end of the beginner tutorials there is also a challenge.

My own personal goal is to make a small web game by end of next week.

Saturday, February 6, 2010

I've done absolutly nothing

I noticed my last post was march 2009. Since then I've not gotten much done on m personal projects. I did ship a wii game, and the studio I work for is currently wrapping up another wii title.

I do have some free time now and then so I'm jumping back into Unity again. Mostly inspired by all the content coming out from the community and stuff I'm seeing on iPhone. Very exciting stuff. My casual games website is still going and we are close to showing of the avatar system created with Unity. Stay tuned for that.

In any case nobody is reading my blog so I'm just basically typing this for m own sake... hahah

Here's some stuff I intend to do
  • learn unity
  • learn some basic maya animation

Saturday, March 28, 2009

Unity3D: PhysicMaterial

The first thing I wanted to learn was how to use the PhysicMaterial and here's what I've found out.

To make a new PhysicMaterial you:

1. Assets > Create > Physic Material
2. I assume you have at most a sphere. If you do then click on it and look in the inspector. Under Sphere Collider you can find a Material drop down. Select the Physic Material you just created
3. There's a bunch of values you can tune and I'll leave that to the individual to mess around with. You can also read more about it in the documents

Now to access it through script you simply do the following:

this.GetComponent(Collider).material.bouncyness = 0;


or

colider.material.bouncyness = 0;


You can now script these values anyway you like. I had some help from the people on the unity3d irc channel. Thanks!

that's it! Now you can setup a project and bounce some balls around. Oh the joy of unity!

Thursday, March 12, 2009

Unity3d

So I've known about unity3d for awhile and I'm acutally working with a programmer on a unity project, but in 2009 I've decided to attempt my own personal projects with unity3d.

The idea is to go through some tutorials and try to create simple games. Currently I'm trying to figure out the physics material. I'll post more about my progress as I go along with some scripts.